Field Maps are the 'overworld' of an RPG.Each is used for specific purposes and holds its own unique features. Field Maps (the 'overworld' map common to many RPGs), Town Maps (where players purchase equipment and talk with NPCs), and Dungeon Maps (for fighting monsters and solving quests). The RPG Maker 3 world consists of three types of areas. Like weapons, users choose a graphic, extent of effect, and who can wield it. These items increase defense and magic defense, and sometimes give other useful bonuses. Armors are the other type of equipped item.When designing weapons, users select the attack bonus, the graphics for the weapon, and which characters can wield it. Weapons are items used to be equipped by characters.Common usage of treasures are when a boss is defeated, when a character joins the party, or when a major event occurs. Treasures are items used to open doors, trigger events, keys, and progress in the storyline.There is a variety of premade items such as potions and other amenities common to RPGs. Their effects range from healing to increasing stats to damaging the enemy. RPG Maker 3 classifies its items into four main categories: Items, Treasures, Weapons, and Armor. It can be purchased at the English RPG Maker website. These pieces were later remastered and released as in the RPG Maker 3 Music Pack add-on for the PC based RPG Maker engines. There are 8 game themes, several nature sounds, many tracks, and several different battle musics.
RPG Maker 3 features a music system containing around 40-50 premade pieces of music. The event creation process is also much simpler than its predecessor, where the players can create the script to the event while they are creating and placing the event, where as in RPG Maker 2, they had to create the script, assign it to an event, then place the event. Up to 50 events can be chained on objects allowing cinematic routines. In the event editor, objects are set up so that when the player touchesmop it any number of effects can be triggered item or treasure gains, boss battles, location changes, etc. Users select the unit, building, or object they wish to place a trigger to and enter the event editor. RPG Maker 3 uses an advanced trigger system to activate events through the game. Because the program uses a 'database' structure to store data, users are limited to a certain number of placeable objects in an area. The program also contains a set of choices for all buildings and a large set of layouts for towns and dungeons. There are more than 20 character models, 50 enemy models, and several different terrain types. The graphics in RPG Maker 3 are fully 3D. 'Event' commands return, with several upgrades, such as 'conditional' events. RPG Maker 3 features an advanced trigger system, different layouts for areas, and a variety of other features that requires extensive time to learn. The game was also released on the PlayStation 3 on Apthrough the PlayStation Network. It is the second game in the series released on the PlayStation 2.
Graphics at times might be pretty similar to Zepton for PICO-8 but with some textures here and there.RPG Maker 3 ( RPGツクール, RPG Tsukūru, without a number) is the fourth PlayStation version of the RPG Maker series. Re: Pseudo 3D in RPG Maker 2003 (and other Superstar Hero experiments) By: xlibman Date: August 06, 2018, 02:47:06 PM I just draw multiple images on top of each others to create a 3D effect. Re: Pseudo 3D in RPG Maker 2003 (and other Superstar Hero experiments) By: _iPhoenix_ Date: August 04, 2018, 11:59:47 AM How are you accomplishing these graphics? They look super cool, but I read that RPG Maker 2003 is for 2D graphics. xd Other than that I am just experimenting for possible Superstar Hero additions (maybe 3D Tunnel levels/missions in the game, like those robot fight bosses in Mystical Ninja for the Nintendo 64. Pseudo 3D in RPG Maker 2003 (and other Superstar Hero experiments) By: xlibman Date: July 30, 2018, 02:25:53 PM 60 FPS 1 FPS That last one was overkill, thanks to the rotation effect and the fact it's basically 60 images rotating simultaneously at high zoom (I wanted to see how far the software could be pushed).