And how many more months untill the last bugs with that where fixed. EDIT²: But go ask my beta testers how many months it took untill NUSspli channel was able to exit from all possible combinations (pressing B, so homebrew introduced as well as pressing Home, so ProcUI introduced as well as pressing the power key and so on). EDIT: To give you an idea about what a beast ProcUI is: I'm implementing it since 2-3 years into NUSspli, still it's not correctly implemented (but that's also extemely low priority for me as the only thing not working is sending the homebrew to background by pressing home - NUSspli is designed to exit on home press anyway).
In case you you lack basic programming experience (how do pointers work or better: How do you work with them, for example?) we might talk about years for your first Channel throuh. The Homebrew Channel is a self-updating (discontinued) application created by Team Twiizers, which allows users to easily load and use homebrew applications, without having to use exploits such as Bannerbomb or Twilight Hack every time they run a new application. Then maybe less then three months for the next and from there on it's routine. With that knowledge (as well as basic programming knowledge) it should take less then a year to make your first Channel. elf file while the Channel contains a rewritten. Others, like WUP Installer, will need a rewrite (if you look close you'll notice that WUP Installer HBL is a. For reload control have a look at as well as various sourcecodes (like Tiramisus) as there are also better but largely unknown reload methods.Īfter that many homebrews will just work. A Channel should reload to the Wii U menu instead. Second a homebrew on HBL reloads itself to exit back to HBL. That alone is a challenge as ProcUI is a beast, so many HB devs just didn't care. There is a way but no simple one: Code it.įirst off a Homebrew running as a Channel needs to implement ProcUI correctly.